PS5 Pro

The PS5 Pro Is Apparently Up To 3x Faster With Proper 8K Support And 4x The Ray-Tracing Capability


An internal PS5 Pro spec document has been published by Moore’s Law is Dead and then corroborated by other industry sources such as Insider Gaming.

The documents give us our first proper look at what type of performance the PS5 Pro might deliver. The PS5 Pro will apparently have 33.5 teraflops of computing power compared to the 10.28 currently available in the PS5.

It’s also said that the PS5 Pro will offer up to 4x the ray-tracing performance of the PS5. As it’s been previously reported, the PlayStation Spectral Super Resolution (PSSR) will be featured bringing image upscaling similar to NVIIA DLSS, which is said to help Sony achieve 8K resolution in performance mode.

The PS5 Pro is still targeting a holiday 2024 release, although that’ll depend on the software being ready to show off this hardware.


  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point